Mirek Zahra

Description:

My first memories are from the ferry master selling me off to the pirate queen. The years I spent as his slave are not worth remembering. The pirate queen took me in, taught me a trade (of sorts), and treated me like one of her crew. It was hard, but they became my family. I got my first tattoo at age 40, early adolecense for an elf. I stayed with the crew until my maturity at 90. The queen was retiring and it was a good transition time.

I have since developed a taste for the finer things in life. I can’t always afford them, but I am able to find a way to procure them. A fine wine is one of the best things in life, though sometimes I enjoy a guilty throw back to my grog swilling days.

I always try to be fair in my dealings with others. I will not kill or steal from an innocent (which are few and far between). I have no problem liberating wealth or life from the undeserving.

Bio:

Mirek Zahra
Female elf rogue (unchained) 1
CG Medium humanoid (elf)
Init 3; Senses darkvision 60 ft.; Perception +6


Defense

AC 15, touch 13, flat-footed 12 (2 armor, 3 Dex)
hp 9 (1d8
1)
Fort 0, Ref 5, Will 0; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity

Offense

Speed 30 ft.
Melee shortsword +1 (1d6
3/19-20) or
   shortsword 1 (1d61/19-20)
Ranged longbow 3 (1d8/×3)
Special Attacks sneak attack (unchained) +1d6

Statistics

Str 12, Dex 17, Con 10, Int 11, Wis 10, Cha 16
Base Atk
0; CMB 1; CMD 14
Feats Two-weapon Fighting, Weapon Finesse
Traits brigand, dirty fighter
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disable Device +10, Perception +6, Sense Motive +4, Sleight of Hand +7, Stealth +7; Racial Modifiers
2 Perception, brigand, +2 Spellcraft to identify magic item properties
Languages Common, Custom Language, Elven
SQ elven magic, trapfinding +1
Combat Gear caltrops (2); Other Gear leather armor, arrows (20), longbow, shortsword, shortsword, backpack, belt pouch, masterwork thieves’ tools, waterskin, light horse, bedroll, coffee pot, riding saddle, saddlebags, silk rope (50 ft.), tent, small, trail rations, 2 gp, 4 sp

Tracked Resources

Arrows – 0/20

Special Abilities

Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dirty Fighter +1 damage when flanking.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Mirek Zahra

Pathfinder Kingmaker tellmindy